This is for everyone who has a laptop.
If your not interested in details, scroll to the bottom for the simple guides for prolonging your battery.
I would kinda ignore the recalibrating one (esp with Asus). But I'd add this one: Don't discharge the battery past 30% (at most 20%).
http://www.batteryuniversity.com/parttwo-34.htm

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Here are some answers - Some peeves that I must point out, things I must clarify to you, or answers to questions that are often discussed around me. I will periodically add and update to this list over time.

+ The word you should be using is Contemporary, not Modern. 'Modern' design, is something else - its a cultural movement.
+ Interdisciplinary, is a discipline that exists in between that of other disciplines, crossing traditional boundaries. http://en.wikipedia.org/wiki/Interdisciplinary

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Huzzah.
I posted earlier, a few months ago, some slides from presentations at the Interaction'09 conference put on by the Interaction Design Association (IxDA). They have recently uploaded their videos of the talks from the conference online. Check them out at http://library.ixda.org/ or on their Vimeo profile. Great videos - very enlightening!


Although, I was watching their discussion panel on hiring the next gen of Interaction Designers, and was deeply surprised that they didnt mention SIAT in their discussions. They talk about needing more (10,000) Interaction Designers, how current programs are small and can only output 15 students a year in small two year programs; they talk about Bachelors and Masters in this field; they talk about how they need people who have the ability to work with people from different fields and can do design thinking. SIAT, who by the way HOSTED the conference, has almost 800 students at present with graduates since 2003, offers full Bachelors, Masters, and PhDs, and produces amazing students who work hard and are great designers, and amazingly talented. Everything they were talking about was right in front of them.

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Today I watched a screening of Gary Hustwit's film Objectified about industrial design and the design of everyday objects.

First thing I learned:


Japanese toothpicks are an amazing piece of etiquette design!
In the movie, Andrew Blauvelt revels that the ends of these toothpicks can be broken off. Why? Well first to simply indicate that they toothpick has been used. But also it can be used as a rest to keep the tip of your toothpick hygienically off the surface of the table. Awesome.

IDEO was working on a toothbrush design to make toothbrushes less disposable and more sustainable. Something that 'gets better with time' and is infinitely reusable. That one wooden handle looked nice, I wouldn't mind trying that out.

They talked kinda briefly about Interaction Design, with Bill Mogridge. But only briefly skimmed it and not explaining it to anyone. Afterwards during the Q&A with the director, Gary was hinting that he is thinking about a third design documentary (first was Helvetica, second is this one, Objectified). I hope his next film will delve into Interaction Design.

My favorite quote from the film:
[As a child,] All of my dreams were about the future.

I don't remember who it was by, perhaps Karim Rashid (but I generally find him too elitist).



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That says it all!


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One of my Body Interface projects is the weBlimp. weBlimp is a social, crowd controlled flying airship. It conceptually miniaturizes participants and places them inside the gondola of a remote controlled blimp.
Completion of our weBlimp project video, as well as the conference paper, is now done! Check out the documentation video for details on the project:




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Map your seldom used function keys to something useful!
using this tool, RemapKey, you can remap any key on your keyboard to be anything you want. On my laptop, I have to press Fn+F11/Fn+12 in order to adjust my volume. This is quite an annoying hassle, as a repetitive task, to have to use two hands in order to adjust the volume. So instead, I have remapped my F11/F12 keys to be directly volume buttons. A single key press is all that is needed now to change the volume.
Now, what if i need my F11 or F12 keys? I have used a tool called Asus Notebook Keys to remap what happens when i press Fn+F11/Fn+12 to be regular F11/F12 key signals.

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Awesome info-model-motion-graphic explaining why the economy is so crappy and whose fault it is:


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Awesome human-computer-interface!
Its a set of small blocks, with screens, audio, accelerometers, and wireless communication. With these little blocks, very intuitive and interesting applications are being developed.
Check out the Siftables TED talk here.

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... or so Frog Design's Jon Kolko's presentation at SFU was trying to explain. Check out his presentation.

Further to this, there was the Interaction|09 conference, an interaction design conference, that happened just over the weekend. Unfortunately, I did not make it to the conference - I am still beating myself over it. However, I was able to find some slides from the presentations.

Jon Kolko's Design Synthesis
(update) [Video of the presentation]

Dan Saffer's Carpe Diem

Michael Salamon's Gestalt Laws/Submit Button

David Malouf's Foundations Of Interaction Design

David Malouf's Introduction to Interaction Design

Also from David Malouf: History of Interaction Design

UPDATES:
Simon King's Tailored Interactions
Video: Robert Fabricant - Behavior is our Medium

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This is a good vid; Freeways are in the way. This is similar to my past Seattle project, where we removed the Alaskan Viaduct and developed interesting programmes in its place.

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I really like the idea of this project!
Interactive gaming with an Arduino
http://blog.makezine.com/archive/2008/1 ... ion3d.html


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This is an awesome new green concept for building exteriors! Check out the Nano Vent Skin for buildings.

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Finally! After years, they finally power washed the ground at Surrey Central Station bus loop!
It just looked unsightly with all the dark blobs all over the ground from people who spit their gum out and it gets mushed in to the ground tiles with dirt.

This goes a long way in making people feel good about their city, its hard to have civic pride when the city centre doesnt look the best it could be.

[update]
But it doesnt take long for the spots to come back.

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'Option of Urbanism' -> Multiple Community Centre Cities (With dense urban centres, spread out by nearby sparse lower density areas - residential, suburban or otherwise)

[August 2008 followup]:
In a City of Surrey open forum on future city planning about a year ago, people were asked how they see their city a hundred years from now. There were some good responses, from retaining the valuable pockets of nature where we can still explore, to a vibrant downtown easily accessible by rapid transit.

From listening to some of these responses, and considering other variables in what would make a great and vibrant city, with a high quality of life, and still be able to feel like a "City of Parks" full of natural greenscapes (not fake landscaped lawn-parks) or a suburban family neighbourhood; I envision a City, not with just one city centre core, but with Multiple 'Community' Centres.

Part of being sustainable and reducing urban sprawl is to NOT to build out further onto undeveloped land, but to take what is already consumed and make better use of it. What does this mean? This means higher-density. Not just higher-density overall, but in specific areas (this is a key point in my idea). A city like Surrey, already has it's different neighbourhood/community regions. In each of these communities, there already exists a logical area that is the central hub of the neighbourhood (from existing commercial or transit infrastructure). In the main communities, the central core areas should be allowed to develop into vibrant, higher-density, mixed-use urban areas. The life of each neighbourhood will be allowed to centre around this Community Centre.

Establishment of Centres should include some of the following Amenities, but not necessarily all:
+Rapid transit to the Centres and between the Centres
+Retail shopping & commercial businesses
+Commercial office spaces
+Restaurants
+Entertainment, such as a cinema
+Recreation, such as a Community Rec Centre / gym / ice rink
+Educational Space (this is an important one) - Libraries, Post-Secondary Institutions, even Secondary Schools (such as in Coquitlam)

Of course there will still be a main Downtown Centre. There will always be one that is larger and more popular than the others - and that would become main representative core of the City.

Outside of the centres, a much different scene can be maintained. This is where we have our Option of Urbanism. Just a few minutes away from a busy vibrant Centre, we have a calm beautiful sub-urban setting - it feels as if we were still in the country-side, yet still in the City. A hundred years in the future and the beautiful residential neighbourhoods are still there, but with better amenities nearby (and better transit, so less cars). ... creeks ... woods ... not artificial landscaped parks ... bike riding and explore these woods creeks and gulley's


Simply higher density doest mean better, having larger home or homes with multiple suites is not an effective solution. for the most part, this just increases the number of cars per house. and this is NOT what we want, this is some of the worst parts of urban sprawl we are trying to negate.

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